Welcome to JSoftgames.com
Welcome to the JSoftGames.com Live Development Blog!
The Cool Games are at the Arcade!
Current Development: Rodent Rush
All games were safely grown inside of a special digital incubator
A hobbyist game developer's scrapbook.
Think you can beat the all time worldwide highscores!
Run around and eat cheese, mice love cheese
No Trees were harmed in the making of this website.
Dark Places
Poor little guy, musta got lost on his way to school.
Two things should stand out in this screen capture, but they won't so I'll tell you myself!
First the dynamic lighting of the scene (I made it myself, )
And Second the fact that the guy in the scene is generated in realtime based on what clothes you have equipped.
Lovely isn't it!
Two things should stand out in this screen capture, but they won't so I'll tell you myself!
First the dynamic lighting of the scene (I made it myself, )
And Second the fact that the guy in the scene is generated in realtime based on what clothes you have equipped.
Lovely isn't it!
Posted on 22 May 2010 by JacobB
Crazy Clothes, Welcome to Paperdoll!
Yay! I finally got around to making a paperdoll system for the "secret" game.
And now for some secret never before spoken info, you'll be able to change your clothes, hairstyle, or hat in this game. Also buying new stuff for your character is a must!
Enjoy the rest of May!
And now for some secret never before spoken info, you'll be able to change your clothes, hairstyle, or hat in this game. Also buying new stuff for your character is a must!
Enjoy the rest of May!
Posted on 21 May 2010 by JacobB
Flash troubles...
Flash, although better for compatibilties sake, is a pain to work with.
Rodent Rush has about 10 different gameplay tunes to keep it interesting, and in the original Vitalize version of the game I was able to use something called "modules" to load the music.
Module music files are fairly small becaue they are modular. Each song file stores only the sounds used in the song and in what order to play them.
Well flash doesn't support module music natively (not built-in), so instead of writing a engine to read them I decided to just convert all the songs to FLV's and steam them, much like how YouTube handles their videos.
In short, it works, but it was still a pain to figure out.
Rodent Rush has about 10 different gameplay tunes to keep it interesting, and in the original Vitalize version of the game I was able to use something called "modules" to load the music.
Module music files are fairly small becaue they are modular. Each song file stores only the sounds used in the song and in what order to play them.
Well flash doesn't support module music natively (not built-in), so instead of writing a engine to read them I decided to just convert all the songs to FLV's and steam them, much like how YouTube handles their videos.
In short, it works, but it was still a pain to figure out.
Posted on 17 May 2010 by JacobB
Working on RodentRush Again.
I have a small break in-between the spring semester and summer classes, so I've started working on RodentRush Again.
I'm moving the code over from Vitailze to Flash, so not only will it work on PC's but it'll also work on any device with Flash 10 support, meaning Macs and the like.
For all of you off for the summer enjoy your vacation!
I'm moving the code over from Vitailze to Flash, so not only will it work on PC's but it'll also work on any device with Flash 10 support, meaning Macs and the like.
For all of you off for the summer enjoy your vacation!
Posted on 10 May 2010 by JacobB
Wee! Almost finished!
Almost finished with this semester!
Oh! You thought I was talking about my new game?
Sooooorry.
I am working on that too though. I'm going to have a beta tester sign-up form sometime soon, so check back if you want to be one of the testers.
It's goonna be fuuuun!
Oh! You thought I was talking about my new game?
Sooooorry.
I am working on that too though. I'm going to have a beta tester sign-up form sometime soon, so check back if you want to be one of the testers.
It's goonna be fuuuun!
Posted on 30 Apr 2010 by JacobB
Mystery Game!
OK! I admit it!
I've been secretly working on a game for a while now!
You caught me!
What could it be? Well I'll tell you in a bit. Just hang around!
What I can tell is this:
It'll be for the PC
It'll be online
It'll be fun!
Good Day internet travelers!
I've been secretly working on a game for a while now!
You caught me!
What could it be? Well I'll tell you in a bit. Just hang around!
What I can tell is this:
It'll be for the PC
It'll be online
It'll be fun!
Good Day internet travelers!
Posted on 11 Apr 2010 by JacobB
Flash Runtime Released!
The flash runtime for Multimedia Fusion has finally been released by Clickteam
So now I'm in the process of converting all my arcade game here on this site to flash. In the process I'm also creating a new site to host these games on.
I'll give more information in the coming weeks.
So now I'm in the process of converting all my arcade game here on this site to flash. In the process I'm also creating a new site to host these games on.
I'll give more information in the coming weeks.
Posted on 15 Mar 2010 by JacobB
Fixed the contact page.
I finally got around to fixing the contact page script.
Instead of trying to look for spam bot tendencies it just asks security question instead.
Much simpler, and less prone to errors.
I almost forgot. A smily:
I'm now in class again, so pardon my absence!
Instead of trying to look for spam bot tendencies it just asks security question instead.
Much simpler, and less prone to errors.
I almost forgot. A smily:
I'm now in class again, so pardon my absence!
Posted on 30 Jan 2010 by JacobB
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